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Last night I created a "Mary" in Sims, and moved her into a house I created. I wondered how a sim would manage in a house without internal walls. So I created a small space with everything showing. I was particularly interested in the bathroom, of course.

Soon after she moved in, Mary turned on the stereo and started dancing. Then she went out to greet the people from the neighborhood who had come to welcome her. When one of them went inside (the rest were outside) and used the toilet, there was no problem. he didn't object to the toilet being exposed. But when Mary went to use it later, while others were in the house, she yelled at me. I put up a wall to block views from the others in the house, but no wall on the side. She still couldn't handle it. So I finally enclosed the whole bathroom and put a door on and she was fine with that. So now her house has two rooms, essentially. She had no problem going to sleep on her bed, exposed to the rest of the house.

Before she went to bed, she started a tv dinner, then forgot about it, went to bed. It started burning, but fortunately I had installed a smoke alarm. The fire dept responded quickly, told her to be more careful, and no harm was done. But she got weepy. The "therapist" showed up to help her. Then she went back to bed.

What a night!

Comments

( 8 comments — Leave a comment )
jackiejj
Jan. 26th, 2005 04:26 pm (UTC)
Like real little people!

I found being a god--goddess--went right to my head.

I began smiting right and left.

You are much more benevolent! You offer bathrooms with doors!



judith
Jan. 26th, 2005 04:32 pm (UTC)
Oh, I am so reluctant to see things go horribly wrong! I think I should open up a bit to that side. My grandson already has, with a vengeance. He doesn't like how things are going, he gets the bulldozer out. If people burn up, oh well!

I did send Mary on a path to recklessness, though. One of her aspirations is to have a career in the criminal world. An opportunity to work as a pickpocket came up, and I let her take the job. It will be interesting to see if she gets to be some kind of mob kingpin after a while.
jackiejj
Jan. 26th, 2005 04:37 pm (UTC)
See, I can't do mean things to my little people, either! I always worry (as in real life) that "they won't LIKE me!"

So my smiting is cold and quick: I give them the best of everything cheat codes can buy, and then, if they complain, I just obliterate them.

Efficient. They never know what hits them.
judith
Jan. 27th, 2005 05:43 pm (UTC)
That would be the Joey way, although I doubt he cares what they think! I can't do it, not yet.

I see, though, that I can move a family from one neighborhood to another. I am going to try that, because the neighborhood I created (View Majestic, I called it) has very few homes in it. That might mix it up a bit.
evilmomlady
Jan. 27th, 2005 05:16 pm (UTC)
Some of my houses have no internal walls, apart from the bathroom. I found the same as you there, although if you install one of the public-type lavatories you don't need a wall. I can't remember if Sims are prepared to bathe whilst others are watching. I started the one-room houses because I got fed up of the Sims taking so long to move from room to room. For the same reason I stopped making houses with more than one level. A favourite design type for me at the moment is a house with a central courtyard that contains the swimming pool, and rooms leading off it. Seems to work pretty well.
judith
Jan. 27th, 2005 05:41 pm (UTC)
I like that idea, the central courtyard. I do try to get them pools whenever they can afford them. Of course I have built several houses that are out of their price range so they sit vacant. My interest with Mary was to make as small a house as I could manage, too, to save money. Last night I did expand the bathroom a little so it could have a bathtub instead of a shower.

I now include these things right off: telephone, smoke alarm in kitchen, book case, easel. If there's money I'll get a boombox or a television. My sims are doing better cooking, I am happy to say. I look forward to seeing what they can cook as they get more advanced at it. I am also having better success at getting them to clean up and learn from their cleaning.

I feel that a lot of my sims are experiments. I made mistakes in creating them (not making the right relationships or giving them the right aspirations, for example) and I am learning from those mistakes. I do try to take good care of them!

I despair over the Broke family, though! What to do, what to do! I didn't create them, of course.
evilmomlady
Jan. 27th, 2005 07:30 pm (UTC)
The reason my Sims start out with pools and central courtyards etc. is that I cheat. Since at the moment I'm not interested in the money side of things, or career advancement, I just give them loads of Simoleons to start off with. I'm interested in the genetics, and for the time being am concentrating on trying to get them procreating. If I include the other stuff it just takes too long.
Telephone, smoke alarm and book case are essentials. I always added a chess table in preference to an easel though.
judith
Jan. 27th, 2005 10:36 pm (UTC)
I'm interested in the genetics, too. I've only had one baby born so far, and that was was started by the gamemakers, and is an alien baby. So far the dads are taking good care of it, though. The Broke baby had his first birthday recently. I don't go there often; they make me so nuts!

I like adding the chess tables, too. Get that logic thing going and have something to do with friends. I want one of them to paint a masterpiece, though!

Oh yeah, and I always have a mirror. Because I am trying to get them to do well - so they practice speech and sometimes change appearance. I love giving them a new look. I immediately gave a makeover to Romeo and his bud. They were so scraggly looking I hoped that cleaning them up might help with acceptance by the Capp family.
( 8 comments — Leave a comment )

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